コンソール のバックアップソース(No.1)
#include(option項目,notitle)
#contents

*コンソール [#ace80302]
**コンソールの使い方 [#f12684f2]
**コンソールコマンド一覧 [#q72f7697]
-UIDrawEnable
-Window.PosX
-Window.PosY
-Window.Width
-Window.Height
-GameTime.MaxVariableFps
-Render.DrawScreenInfo
-Render.ResolutionScale
-Render.FrameSynthesisScaleH
-Render.FrameSynthesisScaleY
-Render.VSyncFlashTestEnable
-Render.OutputBrightnessTestEnable
-Thread.ProcessorCount
-Thread.MaxProcessorCount
-Thread.MinFreeProcessorCount
-Thread.JobThreadPriority
-WorldRender.TransparencyShadowmapsEnable
-WorldRender.MotionBlurEnabled
-WorldRender.MotionBlurRadialBlurMax
-WorldRender.MotionBlurQuality
-WorldRender.MotionBlurMaxSampleCount
-WorldRender.FrameSynthesisMode
-WorldRender.FilmicEffectsEnable
-WorldRender.EmitterSunTransmittanceMapEnabled
-WorldRender.EmitterSunTransmittanceResolution
-WorldRender.LightTileCombineOutdoorLightEnable
-WorldRender.LightTileCsPathEnable
-WorldRender.PlanarReflectionEnable
-WorldRender.InterpupillaryDistance
-WorldRender.SpotLightShadowmapEnable
-WorldRender.SpotLightShadowmapResolution
-RenderDevice.VSyncEnable
-RenderDevice.TripleBufferingEnable
-RenderDevice.RenderAheadLimit
-RenderDevice.StereoConvergenceScale
-RenderDevice.StereoSeparationScale
-RenderDevice.StereoSoldierZoomConvergenceScale
-RenderDevice.DxDiagDriverDetectionEnable
-RenderDevice.Dx11Dot1Enable
-RenderDevice.Dx11Dot1RuntimeEnable
-PerfOverlay.Enable
-PerfOverlay.DrawGraph
-PerfOverlay.DrawGraphMethod
-PerfOverlay.DrawCpuGraph
-PerfOverlay.DrawGpuGraph
-PerfOverlay.DrawFrameGraph
-PerfOverlay.DrawVblankGraph
-PerfOverlay.DrawFps
-PerfOverlay.DrawFpsMethod
-PerfOverlay.DrawFcat
-PerfOverlay.FcatWidth
-PerfOverlay.LegendDisplayFormat
-PerfOverlay.FpsTimePeriod
-PerfOverlay.FpsDisplayAlpha
-PerfOverlay.FpsDisplayFormat
-PerfOverlay.FpsDisplayScale
-PerfOverlay.FpsDisplayOffsetX
-PerfOverlay.FpsDisplayOffsetY
-PerfOverlay.FrameFileLogEnable
-NetworkPerfOverlay.Enable
-Screenshot.Render
-Screenshot.Format
-Screenshot.LayerMode
-PostProcess.ForceDofEnable
-PostProcess.DofMethod
-PostProcess.BlurMethod
-PostProcess.SpriteDofEnable
-PostProcess.SpriteDofHalfResolutionEnable
-PostProcess.DynamicAOEnabled
-PostProcess.DynamicAOMethod
-PostProcess.ScreenSpaceRaytraceEnable
-PostProcess.ScreenSpaceRaytraceDeferredResolveEnable
-PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable
-PostProcess.ScreenSpaceRaytraceFullresEnable

*コメント [#comment]
#pcomment(,reply,10,)

ホーム リロード   新規 下位ページ作成 コピー 編集 添付 一覧 最終更新 差分 バックアップ 検索   凍結 名前変更     最終更新のRSS